Reply To: mods no longer working after update
Modding changed after the first update, now most mods need to be in it’s own folder and seem to need to be named “pakchunk0-WindowsNoEditor_P.pak” You will also need to copy “JUMP_FORCE/Content/Paks/pakchunk0-WindowsNoEditor.sig” to the mod folder, then rename and replace “pakchunk0-WindowsNoEditor_P.sig” if the Mod was made on a different version of the game. So, JUMP_FORCE\Content\Paks\~mods/modfolder and in that folder should be two files. “pakchunk0-WindowsNoEditor_P.pak” and “pakchunk0-WindowsNoEditor_P.sig”
I tried that but now
failed to open descriptor file “-/-/-/Jump_force/jump_force.unproject
keeps popping up :-/
anyway to fix this?